KILLER GAME PROGRAMMING IN JAVA

KILLER GAME PROGRAMMING IN JAVA

KILLER GAME PROGRAMMING IN JAVA

DAVISON, ANDREW

48,18 €
IVA incluido
🚫 No disponible
Editorial:
O´ REILLY
Materia
Informática en inglés
Ubicación
A1-3112
ISBN:
978-0-596-00730-0
48,18 €
IVA incluido
🚫 No disponible
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applicationsparticularly Java 3Dis fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy`s Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java`s 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosteronedrenched Java games. It will give you reusable techniques to create everything from fast, fullscreen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, betterknown 2D APIs, 3D sprites, animated 3D sprites, firstperson shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a musthave for anyone who wants to create adrenalinefueled games in Java.

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